Thing Sets and Armors make a return in Diablo 3, and like in its ancestor they have fundamental rewards when worn. We have gathered all the Diablo 3 Item Sets in the aide beneath for you to look at.
The game will pursue similar Sets direction as it did in Diablo II: a couple of set things will be nonexclusive, though some will be altogether class-explicit.
However, for the people who aren’t familiar to the idea of Set Items and Armors, here’s some things for you to know whether you find one in D3:
Essentials
Set Items and Armors in the realm of Diablo are one of a kind things which keep up with their details, (for example, strength, solidness, reinforcement, add-on impacts and so on) regardless of when or where they are found.
This isn’t true with other thing types, aside from Legendary Items. Accordingly, Legendary Items and Set Items are sorted in as Unique Items.
Set Items come in sets. For instance, the Natalya’s Wrath set comprises of five sections: Natalya’s Gaze, Natalya’s Mark, Natalya’s Redemption, Natalya’s Shadow, and Natalya’s Soul.
At the point when two of the five sections are worn all the while, an additional particular reward property is given to your personality. Wearing in excess of two will give expanded size of the reward, while wearing every one of the five will give you gigantic extra impacts
Diablo 3 Item Sets
Natalya’s Wrath (Demon Hunter Set)
- Natalya’s Gaze (Helm): 513-574 Armor
- Natalya’s Mark (Ring)
- Natalya’s Redemption (Hand Bow): 434.5–582.3 Damage per Second, (48-50)–(274-282) Damage, 1.86-1.87 Attacks per Second
- Natalya’s Shadow (Cloak): 322–359 Armor
- Natalya’s Soul (Boots): 471–523 Armor
Immortal King (Barbarian Set)
- Immortal King’s Detail (Mighty Belt): 320–368 Armor
- Immortal King’s Forge (Gloves): 309–355 Armor
- Immortal King’s Pillar (Boots): 309–355 Armor
- Immortal King’s Soul Cage (Chest Armor): 588–672 Armor
- Immortal King’s Stone Crusher (Two-Handed Might Weapon): 610.7–783.9 Damage per Second, (468-554)–(585-786) Damage, 1.16-1.17 Attacks per Second
- Immortal Kings’ Will (Helm): 513–574 Armor
Tal Rasha’s Wrappings (Wizard Set)
- Tal Rasha’s Adjudication (Amulet)
- Tal Rasha’s Finespun Cloth (Belt): 477–533 Armor
- Tal Rasha’s Guardianship (Chest Armor): 513–574 Armor
- Tal Rasha’s Horadric Crest (Helm): 513–574 Armor
- Tal Rasha’s Lidless Eye (Orb)
Inna’s Majesty (Monk Set)
- Inna’s Blessing (Belt): 456–520 Armor
- Inna’s Glory (Pants): 322–359 Armor
- Inna’s Justice (Daibo): 564.0–698.2 Damage Per Second, (326-412)–(558-673) Damage, 1.28-1.29 Attacks per Second
- Inna’s Refuge (Chest Armor): 397–457 Armor
- Inna’s Splendor (Spirit Stone): 513–574 Armor
Zunimassa’s Spirit (Witch Doctor Set)
- Zunimassa’s Attunement (Voodoo Mask): 322–359 Armor
- Zunimassa’s Ferocity (Mojo)
- Zunimassa’s Journey (Boots): 309–355 Armor
- Zunimassa’s Plague (Ring)
- Zunimassa’s Vessel (Chest Armor): 397–457 Armor
Blackthorne’s Regalia (Generic)
- Blackthorne’s Boots (Boots): 500–570 Armor
- Blackthorne’s Breeches (Pants): 322–359 Armor
- Blackthorne’s Jacket (Chest Armor): 397–457 Armor
- Blackthorne’s Medal (Amulet)
- Blackthorne’s Scabbard (Belt): 456–520 Armor
Endless Journey (Generic)
- Spirit of Adventure (Amulet)
- Wanderlust (Ring)
Manajuma’s Ritual (Witch Doctor Set)
- Manajuma’s Ritual Cutter (Ceremonial Knife): 393.4–594.3 Damage per Second, 54–218 Damage, 1.40 Attacks per Second
- Manajuma’s Ritual Prize (Mojo)
Chantodo’s Legacy (Wizard Set)
- Chantodo’s Elemental Seal (Orb)
- Chantodo’s Sacred Protector (Wand): 440.9–679.8 Damage per Second, 89–164 Damage, 1.62-1.64 Attacks per Second
Shenlong’s Defense (Monk Set)
- Shenlong’s Crashing Tide (Fist Weapon): 384.3–585.2 Damage per Second, 78–181 Damage, 1.40 Attacks per Second
- Shenlong’s Endless Wave (Fist Weapon): 445.8–684.7 Damage per Second, 78–181 Damage, 1.62-1.64 Attacks per Second
Bul-Kathos’s Children (Barbarian Set)
- Bul-Kathos’s Sacred Charge (Mighty Weapon): 458.4–680.6 Damage per Second, 112–206 Damage, 1.51-1.52 Attacks per Second
- Bul-Kathos’s Tribal Guardian (Mighty Weapon): 395.2–581.7 Damage Per Second, 112–206 Damage, 1.30 Attacks per Second
Danetta’s Oath(Demon Hunter Set)
- Danetta’s Fury (Hand Crossbow): 338.4–480.0 Damage Per Second, (113-189)–(310-411) Damage, 1.60 Attacks per Second
- Danetta’s Rage (Hand Crossbow): 338.4–480.0 Damage per Second, (113-189)–(310-411) Damage, 1.60 Attacks per Second
Legacy of Nighttime Whispers
- Band of Fallen Heroes (Ring)
- Screaming Chain (Ring)
Asheara’s Uniform
- Asheara’s Gait (Pants)
- Asheara’s Guard (Shoulders)
- Asheara’s Iron Fist (Gloves)
- Asheara’s Track (Boots)
Bonus for equipping two items from set:
- +30 Resistance to All Elements
Bonus for equipping three items from set:
- 50% of Damage Dealt Is Converted to Life
- Ranged and melee attackers take 300 Holy damage per hit
Aughild’s Victory
- Aughild’s Dominion (Chest Armor)
- Aughild’s Peak (Helm)
- Aughild’s Reign (Shoulders)
- Aughild’s Ultimatum (Bracers)
Bonus for equipping two items from set:
- Reduces damage from melee attacks by 2%.
Bonus for equipping three items from set:
- Reduces damage from ranged attacks by 2%.
Born’s Defiance
- Born’s Heart of Steel (Chest Armor): 64–72 Armor
- Born’s Impunity (Shoulders): 43–48 Armor
- Born’s Spearing Spite (Sword): (25–28) – (47–50) Damage, 1.40 Attacks per Second
Bonus for equipping two items from set:
- Monster kills grant +20 experience.
Cain’s Fate
- Cain’s Memory (Helm)
- Cain’s Robes (Pants)
- Cain’s Sandals (Boots)
- Cain’s Scribe (Gloves)
Bonus for equipping two items from set:
- Attack Speed Increased by 2%.
Bonus for equipping three items from set:
- 10% Better Chance of Finding Magical Items.
- Increases Bonus Experience by 30%.
Captain Crimson’s Finery
- Captain Crimson’s Bowsprit (Pants)
- Captain Crimson’s Satin Sash (Belts)
- Captain Crimson’s Whalers (Boots)
Bonus for equipping two items from set:
- Regenerates 20 Life per Second.
Bonus for equipping three items from set:
- +20 Resistance to All Elements.
Demon’s Skin
- Demon’s Flight (Shoulders)
- Demon’s Heart (Armor)
- Demon’s Lock (Waist)
- Demon’s Revenge (Wrists)
- Demon’s Scale (Pants)
Bonus for equipping two items from set:
- Melee attackers take 999 Fire damage per hit
Bonus for equipping three items from set:
- 1% Chance to Fear on Hit
Bonus for equipping three items from set:
- +3% Damage to Demons
- Chance to reflect projectiles when you are hit by enemies
Guardian’s Contingency
- Guardian’s Deflector (Bracer)
- Guardian’s Foresight (Helm)
- Guardian’s Sheath (Belt): +161–175 Armor
Bonus for equipping two items from set:
- +110 Vitality
- Regenerates 130 Life per Second
Hallowed Defenders
- Hallowed Defender (Shield): 18%–28% Chance to block
- Hallowed (Fist Weapon): (714–849) – (973–1168) Damage, 1.40 Attacks per second
- Hallowed Judgment (Hand Crossbow): (581–700)–(914–1085) Damage, 1.60 Attacks per Second
- Hallowed Reckoning (Mighty Weapon): 2–1363.7 Damage Per Second, 1.30 Attacks per Second
- Hallowed Salvation (Ceremonial Knife): (681–816)–(1019–1214) Damage, 1.40 Attacks per Second
- Hallowed Scepter (Want): 1173.9–1404.9 Damage Per Second, 1.40 Attacks per Second
- Hallowed Storm (Axe): 1147.3–1361.8 Damage Per Second, 1.30 Attacks per Second
Bonus for equipping two items from set:
- +40 Resistance to All Elements.
- Increases Attack Speed by 5%.
Sage’s Gesture
- Sage’s Gesture (Gloves): 274–298 Armor
- Sage’s Journey (Boots): 274–298 Armor
- Sage’s Orbit (Helms): 410–446 Armor
Bonus for equipping two items from set:
- +35 Dexterity
- +35 Intelligence
- +35 Strength
- +35 Vitality
Related Posts: